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24-Hour Endurance Racing in Assetto Corsa Competizione

24-Hour Endurance Racing in Assetto Corsa Competizione


[Julian]: Hello and welcome to GeForce!
I am Julian. This is Marco and we are gonna talk
about Assetto Corsa Competizione. Was that? Did I get it? I got it.
I was practicing before you showed up. So as racing games go,
on a scale of RKD to simulation, there is super RKD, there’s simulation,
and then there’s Assetto Corsa. And now you guys are coming out with a new
game. What’s up with Competizione? [Marco]: It’s the official game
of the Blancpain GT Series. That is the most important
and popular GT series in Europe and also in Asia and in America.
The game is based on the Unreal Engine 4, so we didn’t use nothing
from our previous assets. Just using our knowledge,
all the data we collected through the years working with the teams,
and the drivers and the tracks in order to provide
a visual racing experience that can be even more closer
to the real one. [Julian]: I mean you guys can control
like every aspect of the car, right? The traction control,
the anti-lock braking system, the fuel mapping,
you can dial it all in if you want and it affects how the car drives, right?
[Marco]: Yeah. What we are doing now with Competizione, we are keeping our DNA in the way we reproduce the cars,
but we are creating also an experience in terms of immersion that is much better
and we want to create an experience that can allow the gamers
to feel they are actually on the track. [Julain]: So, you guys are obsessive
about the cars and the details and now that you partnered with Blancpain
you can also include these real teams and drivers and liberties, right?
That’s part of the experience. [Marco]: Yeah. This is very important
and actually, since a lot of drivers already use Assetto Corsa 1
to make training, they are also telling us
what they would like to see in Assetto Corsa Competizione,
so that the simulation can be even more effective.
Simulation doesn’t mean just the driving. Simulation means also all those
aspects of the competition because we’ll also have a rating system
for the online leaderboard, the matchmaking, they way they can have
a progression in the game. They can improve
their driving style and so on. [Julian]: I understand you guys, for PC
gamers, you can support a ton of peripherals too
like gamepad and what-not. They get a bit more accessible to maybe
someone who’s not so hardcore into driving [Marco]: Well, actually we collect
a lot of suggestion from the gamers. We are taking into consideration
for Competizione because we want also the rookies,
can enjoy the game. Taking into consideration
those aspects, like for instance, for the fact a lot of people
use the gamepad to drive. What we are doing is not just to simplify
the game in order to make it more easy. What we want to do is
to provide within the game tutorials and tools and information on the screen that can help the gamers
to improve their driving style. And we believe that this is the right way
to allow the casual gamers to enjoy a game like Competizione
rather than make an RKD game. [Julian]: Yeah, it’s not really
the same feel at all. I love endurance racing and you guys
actually have a 24-hour racing spa! [Marco]: Yes, it is.
[Julian]: In this game! [Marco]: Finally! I would say finally.
The night racing and the endurance racing are the two most frequent
requests we got from the users. One of the reasons why
we chose the Blancpain GT Series, is that it’s the most complete
championship you can get because we have sprint racing,
3 hours, and 6 hours, and the 24-hours. There are lot of teams a lot of different
cars, and a lot of different game modes that actually are part
of the Blancpain GT Series. [Julian]: So, when can people expect
Assetto Corsa Competizione? [Marco]: We confirm that early access
will start on late summer and we’ll announce about the release
of the full game in about a few weeks.

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